Grome Terrain Modeling with Ogre3D,UDK,and Unity3D
Richard A.Hawley更新时间:2021-07-30 17:32:53
最新章节:Indexcoverpage
Grome Terrain Modeling with Ogre3D UDK and Unity3D
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files eBooks discount offers and more
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Creating Virtual Landscapes
Describing a world in data
Texture sizes
The huge world problem
Planning our first project – the brief
Starting GROME
Summary
Chapter 2. GROME Workspace
Viewports
Workspace panel
Tools panel
Workflow/creation path
Zones
Example – volcano island
Summary
Chapter 3. Heightmaps
Modifier toolsets
Example – the Heightmap layer stack
Heightmap layer operations
Selection masks
Example – putting it together
Summary
Chapter 4. Textures and Lighting
Performance consideration for mobiles
Working with material layers
Assigning zones to a layer
Color textures
The texture toolset
Vertical texture mapping
Let it snow
The brush tools
The package browser
Decals
Summary
Chapter 5. Bring Me a Shrubbery
Exportability of vegetation
GROME detail objects and billboards
Summary
Chapter 6. Water Rivers and Roads
Water layers
Water toolset
Creating rivers
Roads
Summary
Chapter 7. Exporting to Unity UDK and Ogre 3D
Unity
Unreal Development Kit
Ogre3D
Summary
Index
更新时间:2021-07-30 17:32:53